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7.18版本,请别忽略这个辅助——戴泽

辅助在队伍中是一个重要组成部分。事实上,在如此注重对线期的当前版本,辅助的重要性已到达历史最高。他们为打钱的己方大哥保驾护航,给敌方大哥添堵使拌儿。两相结合,从而对游戏的结局走向产生巨大影响。

7.18版本解决了游戏中若干辅助的生存问题,但不变的事实是,强线上辅助永远是上乘选择。例如术士、娜迦海妖和风行者虽然有所削弱,但他们依旧是值得去选的英雄。然而,还有更多的辅助英雄去值得一试,下面要说的戴泽便是其中之一。

没有神谕者时,戴泽通常被当作代替他的不二人选。他被大家当作强防守型辅助,因为除了薄葬外他也确实能力有限。以前的话可能的确如此,但如今的情况已有所改变。

剧毒之触

剧毒之触谈不上是个好技能。一级时的效果还不错,但随着游戏进行,它很快便会沦为鸡肋。7.18版本中,一级剧毒之触的伤害增长了60%(从10到16),这不过只是从“还行”变成了“行”。64点总伤害看起来不太吓人,但事实是这个技能的持续效果可以不断刷新。作为劣单英雄的话,去和戴泽这样换血并不划算。

即使在双人路,一技能也能成为敌人开始节节败退的理由,因为任何来自敌方的攻击或负面效果都会完全刷新剧毒之触的状态。不管是平A三号位还是他身旁的辅助都要保持安全距离,这样你基本就能打得他们缩塔了。

需要注意的是,大家对一技能普遍缺乏尊重。戴泽在路人局中被严重低估了,他只有不到4%的选择概率。大部分的高端路人玩家都明白技能原理,可他们经常低估该技能的实际效果。每秒16点伤害和总共64点伤害,听上去确实很弱。

通常情况下,敌人会在身负剧毒之触的状态下和你换血,虽然这场战斗他们稳赢,但也很难毫发无损离开。而且,即使戴泽被迫需要回家,敌人也追不上他——技能附带的减速效果虽不强大,但将双方的距离拉开可谓绰绰有余。

如果敌人真的在追杀你,他们很快便会明白,血量正在逐渐减少。此时他们会面临两种选择:要么开始撤退,背身白给,剧毒之触效果被不断刷新;要么就将错就错,乱军之中取戴泽首级,跟他以一换一。

冷若冰霜的队友是戴泽经常要面临的最大问题,同时还要经历没状态回家或技能的负面效果消失。大哥位选手总是沉迷于完美补刀,以至于线上发生了什么根本注意不到。即便在超凡入圣的天梯局里,这种情况也会发生。衡量大哥好坏的标准,就是看他到底帮不帮你。正如你的敌人一样,你的队友可能也不知道你到底能带来多少纸面伤害。

毋庸置疑,剧毒之触的改动使戴泽成为了一个线上威胁,这潜移默化地将他纳入了版本之中。不过,该技能从来也不是选暗牧出来的理由——过去几个月都是如此,这实际上也是他被忽视的原因。如今戴泽增强后,他在线上实际有了用武之地,变成了最强中后期辅助之一。

薄葬

这个技能极为强大。多活五秒意味着己方大哥能够有机会还以颜色并打出成吨输出,甚至可能扭转乾坤。薄葬加给功能核或者其他辅助则意味着他们有机会施放技能,对团战有益。在上述两种情况下,他们都有机会存活下来。

施放薄葬很简单,看队友被集火时盯着他即可。要想用好它,首先你要知道哪个队友值得去救——你很少会去救一个技能用光的萨尔队友。不过大多数情况下,这个技能都是要看站位。

用好薄葬并不难,明白队友中谁更重要并且优先考虑他即可。难的地方在于每次都能用好。这个问题在技能等级低时非常突出,施法距离太近而你又想第一时间释放薄葬,所以为了救队友,你通常需要离团战点非常近,同时还不能被敌人发现。

要尽可能地多去利用树林和战争迷雾。薄葬是个好技能,但是即使学了20级的移速天赋,进入敌方视野也并不划算。敌人看见你意味着敌人对你动手,并且很可能击杀你。至少厉害的对手会这样选择。

尽量在最大施法范围处施放薄葬,这样你就不会在营救队友时意外吃到AOE,控制或沉默。不要尝试去掐一个完美时间点,浪费一秒薄葬时间也比队友死了强。最后,开麦或者Ping点给队友去引导他朝正确的方向跑。沟通可以救命,不是每个人都有职业选手的地图意识。

暗影波

这个技能在治疗方面很弱。它确实有点用,并且团战时对站在中间的队友效果惊人。但是在实战中,队友无法以它为依托。至少团战开始时是这样。

治疗比例跟护甲数值有关。同样的恢复量,高甲和低甲间的效果会有很大不同。幸运的是,戴泽的大招可以提供一定数量的护甲给队友,并从降低范围内敌人同等数量的护甲。

这在某些情况下使得暗影波成为了一个高伤核武。最明显的是在对线期敌人护甲和血量都很低之时。不过,即使在后期,它也能让你的队友更快地将注意力集中到敌人身上。它对召唤系英雄来说非常好用,比如狼人和小狼,先知和树人等等。

编织

编织无疑是整个游戏中最被低估的技能。即使是一级编织,它也能增加队友或削减敌人17点护甲。它确实是需要些许时间才能发挥作用,效果可能不明显,但是十分强大。

一级编织平均削减护甲值为8.5,这意味着1500血量和15点护甲的目标在受到物理伤害时将减少20%的有效生命值。算上AOE,这个数值会进一步增加。事实上,它也会增加队友的有效生命值,该技能到底多有用应该已经显而易见了。

编织的数值惊人地好,因为护甲的增减意味着血条的质量。在比赛后期,它可以增减29点护甲,这使得上高更为容易,并且胜利天平总在向你方倾斜。它有16秒的间隔时间,所以应该当用则用。开团前使用,有时候效果最好。

与斯拉达的侵蚀雾霭不同,编织的效果无法被驱散。这点很棒,在对阵幻象系英雄时它能发挥巨大作用:你可以很轻易地从敌人的幻象大军中找到真身,不管是分身斧,神行百变还是混沌之军。因为真的英雄头顶会有一个巨大的发光标志。只要确保敌人在分出幻象前施法即可,这需要跟队友配合好,以此来避免编织过早施放。

结语

戴泽从来都不是一个弱势英雄,在职业比赛的很多版本中都相当成功。最近的版本改动倾向于线上打出优势,这使得他失去了很多吸引力。该英雄在前期能力有限,这让他在前十分钟里成为了定局所在。他在中期仍然是一个非常强大的英雄,但有时这对他来说为时已晚。

7.18版本以一种非常令人信服的方式处理了上述问题。戴泽也许没有留人技能,但他为团战带来的增益作用足以弥补这一缺憾。有进攻能力再加上线上能混,这让戴泽成为了贴合当前版本的辅助英雄之一。

新版本英雄改动(二)

帕克

Intelligence gain increased from 3.5 to 3.8

Aghanim's Shard now also passively adds 20 bonus magic damage to Puck's attacks

幻象法球

Mana Cost decreased from 110/120/130/140 to 100/110/120/130

新月之痕

Aghanim's Scepter Upgrade removed

梦境缠绕

Break Stun Duration decreased from 1.8/2.4/3s to 1.4/1.9/2.4s

Now upgradable by Aghanim's Scepter

All enemies affected by Dream Coil are attacked by Puck every 0.6s. Attacks originate from the Dream Coil center and do not require Puck to be nearby

帕吉

肉钩

Projectile Speed increased from 1450 to 1600

Now can be heard in Fog of War

腐烂

Aghanim's Scepter Bonus Damage decreased from 95 to 90

Aghanim's Scepter Regen Reduction decreased from 25% to 20%

肢解

Cast Range increased from 160 to 200

Duration decreased from 3s to 2.75s

Duration on creeps decreased from 6s to 5.5s

天赋

Level 20 Talent Dismember Duration decreased from +0.8 to +0.75

帕格纳

衰老

When targeting allies or self no longer increases Magic Damage taken. Instead, provides 5/10/15/20% incoming heal amplification

生命汲取

Healing for allies is no longer based on the damage dealt by Life Drain

干扰者

风雷之击

阿哈利姆魔晶升级效果已重做

对地施放时,风雷之击现在会先潜伏(不打击敌人)最多5秒。如果有敌人在这段时间内进入作用范围,风雷之击会附着上去。如果没有敌人进入,会开始打击地面。阿哈利姆魔晶还会使打击次数提升2次,施法距离提升至1600

恶念瞥视

最低伤害从50点减少至25点

最高伤害从150/200/250/300点减少至125/175/225/275点

动能力场

冷却时间从19/16/13/10秒增加至20/17/14/11秒

天赋

10级天赋从+30 风雷之击伤害改为+100 风雷之击作用范围

15级天赋从+2秒 静态风暴持续时间减少至+1.5秒(+8次伤害减少至+6次)

20级天赋从+3 风雷之击打击次数改为+0.4秒 风雷之击减速

幻影长矛手

Base Attack Range increased from 150 to 225

灵魂之矛

Aghanim's Shard Upgrade moved to Aghanim's Scepter

Spirit Lance now bounces twice on enemies, prioritizing Heroes (can bounce back to the original target). Also increases slow amount by 10% and Spirit Lance illusion damage by 40%

并列

Now upgradable by Aghanim's Shard

Allows Juxtapose to be activated to create 1 illusion at Phantom Lancer's location, giving him instant invisibility. Move Speed Bonus: 15%. Duration: 8s. Cooldown: 15s

幽鬼

荒芜

No longer ignores evasion, the attack must now land for Desolate to deal damage

折射

Aghanim's Shard Upgrade reworked.

Allows to activate Dispersion to increase damage reflected by it by 100% for 5s. Only increases the outgoing damage, doesn't mitigate the incoming damage. Mana Cost: 50. Cooldown: 25s

天赋

Level 15 Talent Spectral Dagger Damage decreased from +100 to +80

Level 25 Talent Haunt Illusion Damage decreased from +32% to +30%

影魔

毁灭阴影

No longer slows turn rate on hit

支配死灵

Stacks Lost on Death decreased from 40% to 30%

Aghanim's Shard Fear Duration decreased from 0.5s to 0.4s

魔王降临

Every enemy hero killed near Shadow Fiend further improves the armor reduction by 2 for 20s. Duration is refreshed with each hero kill

魂之挽歌

Fear Duration per soul hit decreased from 0.9s to 0.7s

Fear Duration Max decreased from 2.7s to 2.15s

天赋

Level 20 Talent Requiem of Souls Fear Duration per line decreased from +0.3s to +0.25s

德鲁伊

Now is a Universal Hero

Base Damage decreased from 18-22 to 4-8

Strength gain decreased from 2.5 to 2.0

Agility gain decreased from 2.8 to 2.0

Intelligence gain increased from 1.4 to 2.0

Damage on level 1 decreased by 4 (from 38-42 to 34-38)

Damage gain per level increased from +2.5 to +3.6

野蛮咆哮

Duration decreased from 1.1/1.6/2.1/2.6s to 0.8/1.2/1.6/2.0s

阿哈利姆魔晶升级对友军的攻击速度加成从60减少至40

Aghanim's Shard Ally Bonus Movement Speed decreased from 20% to 15%

恐怖利刃

倒影

Now slows attack speed by 15/20/25/30

恶魔狂热

Attack/Movement speed increased from +50 to +65

恐怖心潮

恐惧时间从2.5秒减少至2秒

天赋

15级天赋从+15 倒影减速改为+10% 倒影减速/攻击力

25级天赋从-34秒 魂断冷却减少至-30秒

戴泽

Now is a Universal Hero

基础攻击力从22-28减少至10-16

力量成长从2.3减少至2.0

敏捷成长从1.7减少至1.4

智力成长从3.7减少至2.5

1级攻击力不变(47-53)

每级攻击力成长从+3.7减少至+3.54

善咒技能已移除

剧毒之触

阿哈利姆魔晶升级妖术持续时间从2秒减少至1.6秒

暗影波

现在可用阿哈利姆神杖升级

使暗影波可以对敌人施放,释放一道逆暗影波。逆波在敌人之间弹跳,对他们造成伤害,并且治疗敌人附近的任意友方单位,数值为暗影波的150%治疗和伤害数值。戴泽还会对逆暗影波击中的每个敌人发动一次攻击

邪能

技能已重做

每当一个单位受到戴泽的技能作用,他们都会暂时获得/失去1/2/3点护甲,持续8/10/12秒。可以主动施放,减少其他所有技能剩余的4/5/6秒冷却时间,物品为3/4/5秒。施放邪能需消耗75/100/125点生命。每次施放会增加50%生命值效果,持续30/25/20秒。邪能不会使戴泽自杀,生命值不足时也能施放。冷却时间:3秒

戴泽施放邪能时也会获得邪能的护甲效果

天赋

10级天赋从+60 攻击力改为+30 攻击速度

拉席克

撕裂大地

Stun Duration decreased from 2s to 1.7s

天赋

Level 15 Talent +25 Movement Speed replaced with +10% Movement Speed during Pulse Nova

Level 20 Talent +20 Strength replaced with +20% damage Reduction during Pulse Nova

拉比克

隔空取物

Lift Duration decreased from 1.2/1.5/1.8/2s to 0.95/1.2/1.45/1.7s

Stun Duration decreased from 1.2/1.4/1.6/1.8s to 0.9/1.1/1.3/1.5s

天赋

Level 15 Talent Telekinesis Lift Duration decreased from +0.6s to +0.4s

撼地者

沟壑

眩晕时间从1/1.25/1.5/1.75秒减少至0.8/1/1.2/1.4秒

余震

眩晕时间从0.9/1.1/1.3/1.4秒调整为0.9/1.0/1.1/1.2秒

伤害从75/100/125/150点调整为70/100/130/160点

天赋

20级天赋从+320 沟壑距离减少至+300

20级天赋从+40 回音伤害提升至+50

25级天赋从-1.5秒 强化图腾冷却提升至-2秒

敌法师

基础力量从21减少至19

基础生命恢复从0.25提升至0.75

法力损毁

每次攻击损毁魔法从28/40/52/64减少至25/30/35/40

每次攻击损毁最大魔法值从1/1.8/2.6/3.4%提升至1.6/2.4/3.2/4%

现在目标的魔法值低于50%时音效会略有不同

闪烁

冷却时间从12/10/8/6秒增加至13.5/11/8.5/6秒

天赋

20级天赋从+250 闪烁施法距离减少至+200

斧王

狂战士之吼

持续时间从2/2.4/2.8/3.2秒减少至1.8/2.2/2.6/3.0秒

反击螺旋

伤害从60/100/140/180点调整为80/110/140/170点

不再使用伪随机触发的几率。现在承受固定次数的攻击后触发。触发所需攻击次数:7/6/5/4

阿哈利姆魔晶不再提升触发几率。现在使反击螺旋的冷却时间降低至0秒

斯拉克

黑暗契约

Damage decreased from 90/160/230/300 to 75/150/225/300

深海护罩

Cast Range decreased from 800 to 600

天赋

Level 20 Talent Shadow Dance Attack Speed increased from +75 to +80

斯拉达

鱼人碎击

Stun Duration decreased from 1s to 0.8s

Damage increased from 70/140/210/280 to 75/150/225/300

深海重击

Bash Duration decreased from 1.3s to 1.1s

天赋

Level 20 Talent Corrosive Haze Armor decreased from -4 to -3

斯温

风暴之拳

Damage decreased from 95/170/245/320 to 80/160/240/320

Duration decreased from 1.4/1.6/1.8/2s to 1/1.2/1.4/1.6s

巨力挥舞

Cleave Damage increased from 25/50/75/100% to 40/60/80/100%

Now provides 2/4/6/8 Strength Bonus

战吼

Cooldown increased from 32/28/24/20s to 35/30/25/20s

Duration increased from 9s to 10s

天赋

Level 25 Talent Storm Hammer Stun Duration decreased from +1.25s to +1s

昆卡

潮汐使者

No longer disabled by silences. Instead disabled by break

幽灵船

Stun Duration decreased from 1.4s to 1.2s

洪流浪潮

Now area targeted with a 900 cast range and 1100 radius

潮汐波

Duration decreased from 1.25s to 1s

暗夜魔王

虚空

Aghanim's Scepter Upgrade reworked

Makes Void an area targeted spell, applying its effect on all enemies in 450 radius even if they're invisible or in fog of war. Also creates a void zone in the chosen area for 5s. While he is in the void zone, Night Stalker's abilities (along with Void) are empowered to their nighttime version

暗影恶魔

散播

Cooldown decreased from 30/26/22/18s to 30/25/20/15s

邪恶净化

Purge Damage increased from 300/400/500 to 300/450/600

Cleanse Aghanim's Scepter Max Charges decreased from 3 to 2

邪恶净愈

Cleanse Heal increased from 300/400/500 to 300/450/600

天赋

Level 15 Talent +200 Demonic Purge Damage replaced with -1s Shadow Poison Cooldown

Level 20 Talent -1.25s Shadow Poison Cooldown replaced with +200 Demonic Purge/Cleanse Damage/Heal

暗影萨满

苍穹震击

Targets increased from 1/3/5/7 to 3/5/7/9

妖术

Duration rescaled from 1.25/2/2.75/3.5s to 1.3/1.8/2.3/2.8s

Mana Cost rescaled from 70/110/150/190 to 50/100/150/200

Cooldown decreased from 13s to 12s

枷锁

Mana Cost decreased from 140/150/160/170 to 125/140/155/170

Duration decreased from 2.75/3.5/4.25/5 to 2.4/3.0/3.6/4.2

群蛇守卫

Aghanim's Scepter no longer increases Serpent Wards' attack range

天赋

Level 10 Talent Hex Cooldown reduction decreased from 3s to 2s

Level 10 Talent Shackles Total Damage increased from +155 to +170

Level 25 Talent Ether Shock Damage increased from +380 to +400

末日使者

阎刃

眩晕时间从0.6秒减少至0.5秒

阿哈利姆魔晶升级基础眩晕时间从1.2秒减少至1秒

阿哈利姆魔晶升级额外恐惧时间从1.8秒减少至1.45秒

阿哈利姆神杖升级作用范围从325减少至300

天赋

10级天赋从+20 焦土伤害减少至+15

术士

暗言术

阿哈利姆魔晶升级效果已移除

剧变

现在可用阿哈利姆魔晶升级

持续施法时每2秒产生一个魔童。魔童持续15秒,拥有17-18点攻击力,300点生命,1点护甲和魔异爆炸被动技能:被击杀或持续时间结束时,魔童会爆炸,对400范围内敌人造成60%最大生命值的伤害。魔童会持续寻找最近的可见和可攻击目标,但可以被控制

混乱之祭

眩晕时间从1秒减少至0.8秒

天赋

15级天赋从-4秒 暗言术冷却改为+18 暗言术伤害/治疗

20级天赋从+25 暗言术伤害/治疗改为+450 暗言术作用范围

杰奇洛

冰封路径

Max Stun Duration decreased from 1.6/1.9/2.2/2.5s to 1.25/1.5/1.75/2s

液态火

Burn Damage increased from 15/20/25/30 to 15/25/35/45

Now has a 25% damage penalty vs. buildings

烈焰焚身

Mana Cost increased from 220/330/440 to 230/340/450

Damage per second decreased from 110/155/200 to 100/150/200

液态冰

No longer applies a mini-stun

天赋

Level 20 Talent Ice Path Duration decreased from +0.5s to +0.4s

树精卫士

天赋

15级天赋从+15% 寄生种子减速提升至+18%

20级天赋从+40 寄生种子伤害/治疗提升至+45

25级天赋从疯狂生长不可驱散改为-40秒 疯狂生长冷却

森海飞霞

野地奇袭

Stun Duration decreased from 1.5/1.8/2.1/2.4s to 1.25/1.5/1.75/2.0s

诱敌奇术

Lesser Bushwack Duration decreased from 2s to 1.6s

死亡先知

吸魂巫术

阿哈利姆魔晶升级恐惧时间从1.5秒减少至1.2秒

驱使恶灵

恶灵现在会对距离死亡先知更近的目标造成更高的伤害,而且必须返回到她身上才能再次攻击

天赋

20级天赋从20% 吸魂巫术减速提升至25%

25级天赋从-20秒 吸魂巫术充能提升至-22秒

殁境神蚀者

星体禁锢

Aghanim's Scepter Upgrade removed

精华变迁

Now upgradable by Aghanim's Scepter.

Damage that brings Outworld Destroyer below 20% health triggers a strong dispel. Additionally, Outworld Destroyer consumes all of his mana to provide a damage barrier equal to 50% of his maximum mana. Lasts 15s. Cooldown: 60s. Cannot be refreshed. Effect is disabled by Break.

神智之蚀

Now deals damage to all units. Treats the units without a mana pool as if they had 0 mana

水晶室女

基础攻击力提升2点

冰封禁制

伤害间隔从0.25秒降低至0.2秒

极寒领域

冷却时间从100秒降低至100/95/90秒

天赋

20级天赋从+200 攻击速度提升至+225

沙王

Now is a Universal Hero

Base Damage decreased from 23-33 to 9-17

Damage on level 1 decreased by 2 (from 45-55 to 45-53)

Damage gain per level increased from +2.7 to +3.78

掘地穿刺

Stun Duration decreased from 1.6/1.8/2/2.2s to 1.2/1.4/1.6/1.8s

Now always applies the current level of Caustic Finale to enemy heroes even without Aghanim's Scepter

Aghanim's Scepter Upgrade removed

沙尘暴

Now upgradable by Aghanim's Scepter

Every 0.2s creates two 65 radius Burrowstrike spines at random locations. Each one stuns enemies and deals damage equal to the current level of Burrowstrike

天赋

Level 10 Talent Burrowstrike Stun Duration decreased from +0.5s to +0.4s

混沌骑士

混乱之箭

最短眩晕时间从1.25/1.5/1.75/2秒减少至1/1.2/1.4/1.6秒

最长眩晕时间从2.2/2.8/3.4/4秒减少至1.75/2.25/2.75/3.25秒

混沌一击

致命一击的吸血从20/30/40/50%提升至30/40/50/60%

致命一击对非英雄单位的吸血效果现在减少50%

天赋

10级天赋从+22% 混沌一击吸血提升至+25%

20级天赋从+0.75秒 混乱之箭最长/最短眩晕减少至+0.6秒

潮汐猎人

锚击

魔法消耗从40/50/60/70点调整为45/50/55/60点

攻击力加成从40/85/130/175点提升至45/90/135/180点

毁灭

眩晕时间从2.4/2.6/2.8秒减少至2/2.2/2.4秒

魔法消耗从150/225/325点降低至125/225/325点

天赋

25级天赋从+1秒 毁灭眩晕减少至+0.8秒

灰烬之灵

基础护甲提升1点

烈火罩

Now stacks additively with other sources of Magic Barriers

Magic Absorb decreased from 85/190/295/400 to 65/145/225/305

炼金术士

酸性喷雾

施法前摇从0.2秒降低至0.1秒

冷却时间从22秒增加至22/21/20/19秒

魔法消耗从130点降低至120点

持续时间从16秒减少至15秒

每秒伤害从20/25/30/35点提升至25/30/35/40点

不稳定化合物

最长眩晕时间从2.2/2.8/3.4/4秒减少至1.7/2.2/2.7/3.2秒

贪魔的贪婪

现在是内置技能

最高击杀额外金钱从15/18/21/24调整为18

赏金神符奖励倍数从1.8/2.2/2.6/3倍调整为2倍

CORROSIVE WEAPONRY

全新基础被动技能

攻击会对敌人施加一个可叠加的负面效果,每层叠加效果减缓3/4/5/6%移动速度,降低3/4/5/6%状态抗性。施加新的叠加效果会刷新持续时间。对建筑或肉山无效。最大叠加层数:5/7/9/11。负面状态持续时间:3.5秒

化学狂暴

生命恢复加成从50/75/100提升至50/80/110

天赋

15级天赋从贪魔的贪婪叠加效果+1.5攻击力提升至+3

狙击手

Aghanim's Scepter Stun Duration decreased from 1/1.25/1.5s to 0.8/1/1.2s

震荡手雷

Damage increased from 25 to 200

天赋

Level 15 Talent Shrapnel Slow increased from +14% to +15%

Level 20 Talent Shrapnel DPS increased from +24 to +25

Level 20 Talent Headshot Knockback Distance decreased from +28 to +25

狼人

Now is a Universal Hero

Base Damage decreased from 24-29 to 8-13

Strength gain decreased from 3.4 to 3.0

Agility gain decreased from 1.7 to 1.4

Intelligence gain decreased from 1.7 to 1.2

Damage on level 1 decreased by 3 (from 50-55 to 47-52)

Damage gain per level decreased from +3.4 to +3.36

召狼

Mana Cost decreased from 125/130/135/140 to 115/120/125/130

嗥叫

Mana Cost rescaled from 35/40/45/50 to 40

Now also fears enemy controlled units (non-heroes) for 1/1.5/2/2.5s

Cast Point decreased from 0.15s to 0s

Stun Duration decreased from 1/1.2/1.4/1.6s to 0.8/1/1.2/1.4s

Max Channel Time increased from 2s to 2.2s

Time to Max Charge increased from 1.5s to 1.7s

Min Charge Distance decreased from 300 to 100

No longer reduced by damage block

Now pierces debuff immunity

Hit Damage decreased from 150/210/270 to 100/150/200

Stun Duration decreased from 0.25s to 0.2s

Cooldown increased from 32/28/24s to 36/32/28s

Stun Duration decreased from 1.75s to 1.4s

No longer reduced by damage block

天赋

Level 25 Talent Pulverize Pierces Spell Immunity replaced with Cannot Be Rooted Or Slowed During Trample

玛尔斯

战神迅矛

Stun Duration decreased from 1.4/1.8/2.2/2.6s to 1.3/1.6/1.9/2.2s

天赋

Level 20 Talent Spear of Mars Stun Duration decreased from +0.8s to +0.6s

玛西

Now is a Universal Hero

Base Damage decreased from 33-37 to 15-21

Strength gain decreased from 3.6 to 3.0

Agility gain decreased from 2.4 to 2.0

Intelligence gain decreased from 1.9 to 1.5

Damage on level 1 decreased by 4-2 (from 56-60 to 52-58)

Damage gain per level increased from +3.6 to +3.9

过肩摔

Impact Damage increased from 70/120/170/220 to 70/140/210/280

Landing Radius increased from 275 to 300

回身踢

Stun Duration decreased from 0.9/1.3/1.7/2.1s to 0.8/1.1/1.4/1.7s

Minimum Jump Distance decreased from 450 to 150

Aghanim's Shard no longer allows setting the ability on autocast. Now allows Marci to jump off enemies and provides her with movement speed bonus

怒拳破

Aghanim's Scepter pulses now also silence for 1.5 seconds

天赋

Level 10 Talent Dispose Damage increased from +60 to +70

Level 10 Talent Rebound Cast/Jump Range decreased from +125 to +100

Level 20 Talent Rebound Stun Duration decreased from +0.7s to +0.5s

Level 25 Talent Spell Immunity from Sidekick replaced with Debuff Immunity with 50% Magic Resistance

Level 25 Talent 1.5s Unleash Pulse Silence replaced with +350 Dispose Throw Distance

琼英碧灵

Added to Captains Mode

弹无虚发

Ricochet Fear Duration decreased from 1/1.2/1.4/1.6s to 0.8/0.95/1.1/1.25s

唤魂

Silence Duration decreased from 2/2.5/3/3.5s to 1.5/2/2.5/3s

Duration decreased from 10s to 7/8/9/10s

越界

Now upgradable by Aghanim's Shard

Grants 30% Spell Lifesteal for the duration of Pierce the Veil. Muerta permanently gains 2% Spell Amplification every time she kills an enemy hero during Pierce the Veil or any enemy hero dies within 925 units

PARTING SHOT

New ability granted by Aghanim's Scepter

Muerta shoots an allied or enemy hero in their soul, separating it from the physical body for 4 seconds. The soul is pushed 150 units on separation and is untargetable, muted, disarmed, and invulnerable. The body is stunned for the duration and has 50% damage reduction. After this effect the soul is forcefully returned to the body which applies a strong dispel removing negative debuffs and stuns. The soul survives until the end of the effect even if the body dies. Does not deal damage to allies and Muerta can't target herself. Damage: 300. Mana Cost: 250. Cooldown: 45s

天赋

Level 10 Talent Dead Shot Damage decreased from +100 to +80

电炎绝手

Now is a Universal Hero

Base Damage decreased from 26-32 to 8-14

Strength gain decreased from 3.5 to 3.2

Agility gain decreased from 1.9 to 1.2

Intelligence gain decreased from 2.2 to 2.1

Damage on level 1 decreased by 4 (from 46-52 to 42-48)

Damage gain per level increased from +3.5 to +3.9

龙炎饼干

Impact Stun Duration decreased from 1.4/1.8/2.2/2.6s to 1.0/1.4/1.8/2.2s

喷吐

Stun Duration decreased from 1.5s to 1.2s

痛苦女王

暗影突袭

Aghanim's Scepter Scream of Pain emitted from Shadow Strike expiring now also damages the target

瘟疫法师

幽魂护罩

Movement Slow rescaled from 12/16/20/24% to 10/15/20/25%

死亡搜寻

Ability reworked

Necrophos turns into a fast-moving large Death Pulse flying towards the target's position at cast time. Once he reaches said position, the Death Pulse spreads to nearby enemies and allies. Cast Range: 750. Can be blocked by Linken's Sphere.

天赋

Level 15 Talent Death Pulse Heal decreased from +32 to +30

Level 15 Talent Ghost Shroud Slow decreased from +24% to +20%

Level 20 Talent Heartstopper Regen Reduction decreased from +32% to +30%

矮人直升机

追踪导弹

Stun Duration decreased from 1.8/2.2/2.6/3s to 1.55/1.9/2.25/2.6s

Cooldown increased from 26/21/16/11s to 30/24/18/12s

Aghanim's Shard Area of Effect decreased from 725 to 700

高射火炮

Duration increased from 10s to 12s

Max Attacks increased from 3/4/5/6 to 4/5/6/7

天赋

Level 15 Talent Homing Missile Stun Duration decreased from +0.4s to +0.3s

Level 20 Talent Rocket Barrage damage decreased from +16 to +14

石鳞剑士

Now is a Universal Hero

Base Damage decreased from 33-39 to 18-24

Agility gain decreased from 3.2 to 2.5

Damage on level 1 decreased by 3 (from 51-57 to 48-54)

Damage gain per level increased from +3.2 to +4.14

Base Armor increased by 1

甲盾冲击

Damage decreased from 75/150/225/300 to 70/140/210/280

Mana Cost decreased from 75/85/95/105 to 70/80/90/100

地雷滚滚

Stun Duration decreased from 1/1.25/1.5s to 0.8/1/1.2s

Cooldown increased from 80/75/70s to 90/85/80s

Spell Immunity replaced with Debuff Immunity with 50% Magic Resistance

卷土重来

Spell Immunity replaced with Debuff Immunity with 50% Magic Resistance

天赋

Level 10 Talent Swashbuckle Slash Range decreased from +400 to +350

Level 20 Talent Swashbuckle Damage decreased from +30 to +25

Level 25 Talent Rolling Thunder Cooldown reduction decreased from 20s to 18s

破晓辰星

星破天惊

撞击眩晕时间从0.8/1/1.2/1.4秒减少至0.6/0.8/1/1.2秒

阿哈利姆魔晶升级技能免疫改为免疫减益附带50%魔法抗性

天光现世

落地眩晕时间从1.5/1.75/2秒减少至1.4/1.6/1.8秒

天赋

10级天赋从+12% 上界重锤减速提升至+14%

25级天赋从+1100 上界重锤施法距离改为+80% 上界重锤施法距离/速度

25级天赋从2 星破天惊能量点数改为-6秒 星破天惊冷却时间

祈求者

急速冷却

Freeze Duration decreased from 0.4s to 0.3s

混沌陨石

Aghanim's Shard Upgrade removed. Effect moved to level 20 talent

电磁脉冲

Now upgradable by Aghanim's Shard. Multiplies Burn Damage by 1.5x and makes it pull enemy units into its center at 100 units per second

天赋

Level 10 Talent +20% E.M.P. Mana Burnt replaced with +50 Ice Wall DPS

Level 20 Talent +80% Chaos Meteor Damage replaced with +2 Chaos Meteors

神谕者

命运敕令

Now only disarms enemies

Now only provides Magic Resistance to allies

Cooldown increased from 17/14/11/8s to 20/17/14/11s

虚妄之诺

Aghanim's Shard Upgrade moved to Aghanim's Scepter. Grants 0.15s fade time invisibility to the target as well as 0.25s improved BAT and +25% Spell Amplification

天命之雨

Now granted by Aghanim's Shard

Damage/Heal per second decreased from 60 to 40

祸乱之源

Now is a Universal Hero

基础攻击力从33-39减少至4-10

1级攻击力减少11点(从56-62减少至45-51)

每级攻击力成长从+2.5提升至+4.5

虚弱

不再降低治疗/恢复

现在每秒造成12/18/24/30点纯粹伤害。第一次伤害发生在施加

攻击力降低从45/50/55/60%提升至55/60/65/70%

魔法消耗从40/50/60/70点增加至120/135/150/165点

持续时间从8/9/10/11秒调整为9秒

蚀脑

现在无视免疫减益

噩梦

不再造成伤害

持续时间从4/5/6/7秒减少至3.5/4.5/5.5/6.5秒

魔法消耗从165点降低至120/130/140/150点

魔爪

持续时间从5/5.5/6.0秒减少至4.75/5.25/5.75秒

天赋

10级天赋从噩梦伤害治疗祸乱之源改为-2秒 蚀脑冷却

15级天赋从-3秒 蚀脑冷却改为+13 虚弱每秒伤害

25级天赋从+5秒 魔爪持续时间减少至+3秒

米拉娜

Now is a Universal Hero

Base Damage decreased from 24-30 to 6-10

Base Strength increased from 18 to 20

Strength gain decreased from 2.2 to 1.7

Agility gain decreased from 3.1 to 2.5

Intelligence gain decreased from 1.9 to 1.2

Damage on level 1 decreased by 3-5 (from 48-54 to 45-49)

Damage gain per level increased from +3.1 to +3.24

群星风暴

Mana Cost decreased from 80/95/110/125 to 80/90/100/110

月神之箭

Mana Cost decreased from 100 to 90

跳跃

Aghanim's Shard now does not break Moonlight Shadow invisibility

With Aghanim's Shard the ability can now be put on auto-cast to make it ground- and vector targeted, allowing you to choose the distance and the resulting blast direction of the jump

米波

忽悠

Can now be put on autocast. If the ability is in autocast state, when cast on target, all other Meepos also cast Poof to the target automatically, if able. When cast on the ground, all Meepos except the selected one Poof to the location closest to the nearest Meepo. Toggling autocast on one Meepo changes it on all Meepos

分则能成

Aghanim's Shard Upgrade removed

掘地

Now granted by Aghanim's Shard

Duration decreased from 4s to 3s

Max HP Restore decreased from 50% to 35%

MEGAMEEPO

New ability granted by Aghanim's Scepter

Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 50% of the other Meepo stats and can Fling them at enemies, dealing 225 damage and slowing them by 60% for 3s. While active, Earthbind generates additional nets and Poof deals bonus damage based on the amount of Meepos riding on top. Casting Dig cancels MegaMeepo. Has no Mana Cost. Cooldown: 60s. Duration: 20s. Fling Cooldown: 0.5s

维萨吉

Now is a Universal Hero

基础攻击力从23-33减少至7-17

力量成长从2.8减少至2.4

敏捷成长从1.3减少至1.0

智力成长从2.9减少至2.4

1级攻击力减少5点(从45-55减少至40-50)

每级攻击力成长从+2.9提升至+3.48

黄泉颤抖

魔法消耗从100点降低至90点

灵魂超度

魔法消耗从135点降低至125点

石像形态

眩晕时间从1/1.25/1.5秒减少至0.8/1/1.2秒

编织者

基础护甲提升1点

缩地

阿哈利姆魔晶升级标记持续时间从6秒提升至12秒

连击

冷却时间从9/7/5/3秒降低至7/5.5/4/2.5秒

不再被沉默效果禁用。会被破坏效果禁用

天赋

25级天赋从2 缩地能量点数改为-2.5秒 缩地冷却

美杜莎

Base Strength decreased from 17 to 0

Strength gain decreased from 1.5 to 0

Intelligence gain increased from 3.4 to 3.7

秘术异蛇

Mana Cost decreased from 140 to 80/100/120/140

Scepter Stone Base Duration decreased from 1.3s to 1.0s

魔法护盾

Ability reworked

Now a passive ability. Medusa starts with one level of Mana Shield, and the ability can be upgraded up to level 5. Creates a shield that absorbs 98% incoming damage in exchange for mana. Increases base mana. Bonus Mana: 200/225/250/275/300. Damage per point of Mana: 2/2.3/2.6/2.9/3.2

现在如果一个英雄有魔法盾技能,他的蓝条就对敌人可见

Now also absorbs HP Loss type damage

石化凝视

Stone Form duration decreased from 3s to 2.4s

天赋

Level 10 Talent +0.5 Mana Shield Damage per Mana replaced with +5% Stone Gaze Bonus Physical Damage

Level 25 Talent +75 Intelligence replaced with +1.3 Mana Shield Damage per Mana

育母蜘蛛

Now is a Universal Hero

基础攻击力从29-35减少至11-17

力量成长从3.2减少至2.0

基础敏捷减少1点

敏捷成长从3.4减少至2.4

智力成长从2.0减少至1.4

1级攻击力减少5点(从48-54减少至43-49)

每级攻击力成长从+3.4提升至+3.48

极度饥渴

基础攻击力加成从+35/45/55/65 攻击力调整为+30/40/50/60% 基础攻击力

阿哈利姆魔晶升级基础攻击力加成每秒提升从+12 攻击力调整为+4% 基础攻击力

织网

生命恢复从5/7/9/11减少至2/5/8/11

孵化蜘蛛

伤害从260/340/420点减少至220/320/420点

天赋

15级天赋从-10秒 织网充能减少至-7秒

20级天赋从+25 敏捷改为+35 攻击速度

7.18版本,请别忽略这个辅助——戴泽

辅助在队伍中是一个重要组成部分。事实上,在如此注重对线期的当前版本,辅助的重要性已到达历史最高。他们为打钱的己方大哥保驾护航,给敌方大哥添堵使拌儿。两相结合,从而对游戏的结局走向产生巨大影响。

7.18版本解决了游戏中若干辅助的生存问题,但不变的事实是,强线上辅助永远是上乘选择。例如术士、娜迦海妖和风行者虽然有所削弱,但他们依旧是值得去选的英雄。然而,还有更多的辅助英雄去值得一试,下面要说的戴泽便是其中之一。

没有神谕者时,戴泽通常被当作代替他的不二人选。他被大家当作强防守型辅助,因为除了薄葬外他也确实能力有限。以前的话可能的确如此,但如今的情况已有所改变。

剧毒之触

剧毒之触谈不上是个好技能。一级时的效果还不错,但随着游戏进行,它很快便会沦为鸡肋。7.18版本中,一级剧毒之触的伤害增长了60%(从10到16),这不过只是从“还行”变成了“行”。64点总伤害看起来不太吓人,但事实是这个技能的持续效果可以不断刷新。作为劣单英雄的话,去和戴泽这样换血并不划算。

即使在双人路,一技能也能成为敌人开始节节败退的理由,因为任何来自敌方的攻击或负面效果都会完全刷新剧毒之触的状态。不管是平A三号位还是他身旁的辅助都要保持安全距离,这样你基本就能打得他们缩塔了。

需要注意的是,大家对一技能普遍缺乏尊重。戴泽在路人局中被严重低估了,他只有不到4%的选择概率。大部分的高端路人玩家都明白技能原理,可他们经常低估该技能的实际效果。每秒16点伤害和总共64点伤害,听上去确实很弱。

通常情况下,敌人会在身负剧毒之触的状态下和你换血,虽然这场战斗他们稳赢,但也很难毫发无损离开。而且,即使戴泽被迫需要回家,敌人也追不上他——技能附带的减速效果虽不强大,但将双方的距离拉开可谓绰绰有余。

如果敌人真的在追杀你,他们很快便会明白,血量正在逐渐减少。此时他们会面临两种选择:要么开始撤退,背身白给,剧毒之触效果被不断刷新;要么就将错就错,乱军之中取戴泽首级,跟他以一换一。

冷若冰霜的队友是戴泽经常要面临的最大问题,同时还要经历没状态回家或技能的负面效果消失。大哥位选手总是沉迷于完美补刀,以至于线上发生了什么根本注意不到。即便在超凡入圣的天梯局里,这种情况也会发生。衡量大哥好坏的标准,就是看他到底帮不帮你。正如你的敌人一样,你的队友可能也不知道你到底能带来多少纸面伤害。

毋庸置疑,剧毒之触的改动使戴泽成为了一个线上威胁,这潜移默化地将他纳入了版本之中。不过,该技能从来也不是选暗牧出来的理由——过去几个月都是如此,这实际上也是他被忽视的原因。如今戴泽增强后,他在线上实际有了用武之地,变成了最强中后期辅助之一。

薄葬

这个技能极为强大。多活五秒意味着己方大哥能够有机会还以颜色并打出成吨输出,甚至可能扭转乾坤。薄葬加给功能核或者其他辅助则意味着他们有机会施放技能,对团战有益。在上述两种情况下,他们都有机会存活下来。

施放薄葬很简单,看队友被集火时盯着他即可。要想用好它,首先你要知道哪个队友值得去救——你很少会去救一个技能用光的萨尔队友。不过大多数情况下,这个技能都是要看站位。

用好薄葬并不难,明白队友中谁更重要并且优先考虑他即可。难的地方在于每次都能用好。这个问题在技能等级低时非常突出,施法距离太近而你又想第一时间释放薄葬,所以为了救队友,你通常需要离团战点非常近,同时还不能被敌人发现。

要尽可能地多去利用树林和战争迷雾。薄葬是个好技能,但是即使学了20级的移速天赋,进入敌方视野也并不划算。敌人看见你意味着敌人对你动手,并且很可能击杀你。至少厉害的对手会这样选择。

尽量在最大施法范围处施放薄葬,这样你就不会在营救队友时意外吃到AOE,控制或沉默。不要尝试去掐一个完美时间点,浪费一秒薄葬时间也比队友死了强。最后,开麦或者Ping点给队友去引导他朝正确的方向跑。沟通可以救命,不是每个人都有职业选手的地图意识。

暗影波

这个技能在治疗方面很弱。它确实有点用,并且团战时对站在中间的队友效果惊人。但是在实战中,队友无法以它为依托。至少团战开始时是这样。

治疗比例跟护甲数值有关。同样的恢复量,高甲和低甲间的效果会有很大不同。幸运的是,戴泽的大招可以提供一定数量的护甲给队友,并从降低范围内敌人同等数量的护甲。

这在某些情况下使得暗影波成为了一个高伤核武。最明显的是在对线期敌人护甲和血量都很低之时。不过,即使在后期,它也能让你的队友更快地将注意力集中到敌人身上。它对召唤系英雄来说非常好用,比如狼人和小狼,先知和树人等等。

编织

编织无疑是整个游戏中最被低估的技能。即使是一级编织,它也能增加队友或削减敌人17点护甲。它确实是需要些许时间才能发挥作用,效果可能不明显,但是十分强大。

一级编织平均削减护甲值为8.5,这意味着1500血量和15点护甲的目标在受到物理伤害时将减少20%的有效生命值。算上AOE,这个数值会进一步增加。事实上,它也会增加队友的有效生命值,该技能到底多有用应该已经显而易见了。

编织的数值惊人地好,因为护甲的增减意味着血条的质量。在比赛后期,它可以增减29点护甲,这使得上高更为容易,并且胜利天平总在向你方倾斜。它有16秒的间隔时间,所以应该当用则用。开团前使用,有时候效果最好。

与斯拉达的侵蚀雾霭不同,编织的效果无法被驱散。这点很棒,在对阵幻象系英雄时它能发挥巨大作用:你可以很轻易地从敌人的幻象大军中找到真身,不管是分身斧,神行百变还是混沌之军。因为真的英雄头顶会有一个巨大的发光标志。只要确保敌人在分出幻象前施法即可,这需要跟队友配合好,以此来避免编织过早施放。

结语

戴泽从来都不是一个弱势英雄,在职业比赛的很多版本中都相当成功。最近的版本改动倾向于线上打出优势,这使得他失去了很多吸引力。该英雄在前期能力有限,这让他在前十分钟里成为了定局所在。他在中期仍然是一个非常强大的英雄,但有时这对他来说为时已晚。

7.18版本以一种非常令人信服的方式处理了上述问题。戴泽也许没有留人技能,但他为团战带来的增益作用足以弥补这一缺憾。有进攻能力再加上线上能混,这让戴泽成为了贴合当前版本的辅助英雄之一。

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